Blender выдает ошибку opengl

Как правило, проблема возникает при обновлении версии Blender, поставляемой в архиве. В этой версии Blender тянет с собой ряд библиотек, включая OpenGL. Библиотеки располагаются в каталоге ./lib.

При распаковке и замене файлов в ./lib могут остаться символические ссылки, ссылающиеся на не актуальную (отсутствующую) библиотеку libGL.so, что приведёт к проблеме:

Error! Unsupported graphics card or driver.
A graphics card and driver with support for OpenGL 3.3 or higher is required.
The program will now close.

Самый простой вариант — удалить старый каталог lib и извлечь новый из архива. После этого Blender вновь будет работать.


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I can’t execute newest Blender 2.80, it says that I need a graphics card that supports OpenGL 3.3 or higher

ERROR: A graphics card and driver with support for OpenGL 3.3 or higher is required

  • Processor: AMD A6-3670 APU with Radeon(tm) HD Graphics, 2695MHz
  • BIOS Version: HPQOEM — 1072009
  • Dedicated GPU: AMD Radeon HD 6530D Graphics

This is a very old PC, but when I search online it seems that theoretically Blender 2.8 should run since my openGL is 4.4

Duarte Farrajota Ramos's user avatar

asked Aug 9, 2019 at 22:01

Pedro Toriality's user avatar

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Unfortunately your graphics card doesn’t fulfill the minimum requirements of Blender 2.8. The Radeon HD 6530D has the old Terascale 2 architecture and GCN first generation or newer is required. You won’t be able to run Blender 2.8 on your hardware.

answered Aug 9, 2019 at 22:30

Robert Gützkow's user avatar

Robert GützkowRobert Gützkow

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For others that might come to this who do have a graphics card that they think is supported. Try just updating your drivers and OS updates and restart. It worked for me on Linux.

answered Feb 27, 2021 at 16:45

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I can’t execute newest Blender 2.80, it says that I need a graphics card that supports OpenGL 3.3 or higher

ERROR: A graphics card and driver with support for OpenGL 3.3 or higher is required

  • Processor: AMD A6-3670 APU with Radeon(tm) HD Graphics, 2695MHz
  • BIOS Version: HPQOEM — 1072009
  • Dedicated GPU: AMD Radeon HD 6530D Graphics

This is a very old PC, but when I search online it seems that theoretically Blender 2.8 should run since my openGL is 4.4

Duarte Farrajota Ramos's user avatar

asked Aug 9, 2019 at 22:01

Pedro Toriality's user avatar

$endgroup$

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Unfortunately your graphics card doesn’t fulfill the minimum requirements of Blender 2.8. The Radeon HD 6530D has the old Terascale 2 architecture and GCN first generation or newer is required. You won’t be able to run Blender 2.8 on your hardware.

answered Aug 9, 2019 at 22:30

Robert Gützkow's user avatar

Robert GützkowRobert Gützkow

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For others that might come to this who do have a graphics card that they think is supported. Try just updating your drivers and OS updates and restart. It worked for me on Linux.

answered Feb 27, 2021 at 16:45

deltaray's user avatar

deltaraydeltaray

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So recently I got a new computer since my old one was pretty bad and I needed an upgrade. This PC is incredibly fast and powerful but for some reason it’s having trouble running Blender 2.81. I’ve seen other cases similar to mine but there is something unique to mine. So after I installed Blender, I launched it and the window goes white immediately. But then my MONITOR SHUTS OFF. I have no idea why and I haven’t read anywhere that anyone else has encountered this, but yeah. My monitor looses signal for a few seconds and in most cases it’ll come back on. When it comes back on Blender’s window is still white until it eventually gives me the «Blender stopped responding» error and I have to end the process. I read another thread, trying everything that the person listed to try with none of them working until I got to the bottom when they said to place a dll file in Blender’s directory. (This is the thread https://developer.blender.org/T55576 I tried all the possible solutions posted by Philipp Oeser). After putting the dll in Blender’s directory, I got a new error. It now says, «A graphics card and driver with support for OpenGL 3.3 or higher is required». I was really puzzled by this because my PC is really new (it was released in November 2019 I believe) and has new components. Here are my PC specs:

  • CPU: AMD Ryzen 7 3700X 8-Core Processor
  • RAM: 16GB
  • GPU: AMD Radeon RX 5700 XT
  • OS: Windows 10 Home 64-bit

Also this is my first post here so sorry if I did something wrong.

UPDATE: I tried installing Blender 2.79 to see if it would work and it ran without a problem. I’ll use it for now but I would like to know if there’s a solution to this problem because I really want to be able to use Blender 2.8. Thanks for reading this long post.

Характеристики ПК:

8 ГБ ОЗУ.

Blender 2.93 при запуске выдаёт ошибку:

из этой ошибки можно понять, что у меня не поддерживается OpenGL 3.3 или выше, хотя программа OpenGL Extensions Viewer показывает, что у меня поддерживаются все версии OpenGL от 3.0 до 4.3 на все 100%.

Вот скриншоты с этой программы:

В общем вопрос: почему Blender 2.93 не «видит» более новые версии OpenGL на моём ПК и как «показать» Blender’у эти версии OpenGL.

Все папки у меня написаны на английском языке и английскими буквами.

Все драйвера для процессоров и видеоустройств я и обновлял и откатывал и обновлял снова через «Диспетчер устройств». Обновлял драйвера видеокарты через AMD Radeon Software.

Nikita

5 сентября 2021  · 305

Для начала, первое что я заметил: у вас именно Radeon HD 7800?

Во-вторых, как себя вела предыдущая версия Blender? Пробовали использовать Blender новее?

Проверьте совместимость ТУТ

Возможно, придется вычищать драйвера специальными утилитами и заново ставить, чтобы Блендер увидел корректные OPEN GL библиотеки

288

Только что посмотрел в программе AIDA64. Там написано, что у меня видеокарта Radeon HD 7850.
Blender 2.93 на…
Читать дальше

@Nikita, согласно таблице совместимости ваша видеокарта совместима с программой.
Драйвера все же придется проверить

в общем… я отключил встроенную графику процессора через диспетчер устройств и подсоединил hdmi провод к видеокарте, хотя был подключен к материнской плате. теперь Blender работает через дискретную видеокарту, на которой работают openGL с 3.0 до 4.6.

Люди, которые хотят использовать мой способ, если у вас только встроенная графика процессора и нет дискретной видеокарты, то вам нельзя использовать мой способ!

@Nikita, Рад что у вас все получилось!

кстати интересно у автора темы blender 3.0 и 3,1 работает?

@B S, ничего странного, могут быть библиотеки которые отсутствуют в драйверах встроенной графики. Понимаете, поддержка технологии не всегда гарантирует запуск программы. Ведь есть другие зависимости и технологии.

Комментировать ответ…Комментировать…

Blender is a Open Source 3D Modeling Software. Here I Am Shearing Method About How to Run Blender 2.8 Without Graphics Card. Blender is a Best Software for 3D Modeling.

Blender is Use for 3D Modeling, 3D Printed Models, Animation Videos & Movies Making, VFX, Rigging, 2D Drawing, Motion Tracing, compositing, Video Editing And Also Used for Many Works.


You Can Use Blender in Your:

  • Windows 10, 8 and 7
  • macOS 10.12+
  • Linux


Blender Released in 1998 And Now in 2019 Blender is a Famous Software. Now in 2019 Blender Released New Version Blender 2.80 with New Interface and with Many New Interesting Features. But with this Version Peoples are Facing Some Problems Like a Big Problem is Graphics Card Problem. For Using Blender 2.80 You Need a Good PC with Good Graphics Card that Support OpenGL 3.3.

The Problem is Like that You Can See in Image:

How to Run Blender 2.8 Without Graphics Card

But Don’t Worry Here I am Showing How You Can Run Blender 2.8 Without Graphics Card. How to Run Blender 2.8 Without OpenGL 3.3. how to fix blender opengl 3.3 error.

Related Posts: Best 3d Modeling Softwares

For Using Blender 2.80 Without Graphics Card or Without Opengl 3.3 Error You Need to Follow Some Steps. There are 2 Tricks. So First Try First One Trick If its not Work Then Try Second Trick.

1: First Trick

  • So First You Need to Download and Install Blender 2.80 (64Bit Version) From Blender 3D Official Website.
  • After that You Need to Download a File that’s I Provide Here. For Downloading this File Wait 30 Seconds When Download Button Appear Click the Download Button Below.  

OR

  • After Download You Need to Extract it. Because It’s a Zip File for Extracting this File You can use WinRAR Tool. After Extracting You See a OpenGL .dll File.

Blender 2.8 Opengl 3.3 file
  • Now Copy this OpenGL .dll File:

Blender 2.8 Opengl 3.3 file
  • Right Click on Blender Icon that’s Showing in Your Desktop And Click on Open File Location or You Can Manually Open this Location Where You Can Install Blender 2.8 in Your Computer.

Blender 2.8 OpenGL 3.3 Error fix
  • Now Here Past the Copied OpenGL .dll File:

Blender 2.8 OpenGL Error fix

Blender 2.8 OpenGL Error fix
  • After Following All these Steps Now Open Blender 2.80.

How to Run Blender 2.8 Without Graphics Card

How to Run Blender 2.8 Without Graphics Card

You Can See Blender 2.80 Successfully Open Without Graphics Card or Without OpenGL 3.3 Error. Blender 2.8 OpenGL 3.3 Error Fixed. Now You Can use Blender 2.80 New Features.

Also You Can Watch Video in Urdu Language About How to Run Blender 2.8 Without Graphics Card. Click on Watch Button for Watching the Video.

Enjoy…

If Its Not Working Then Try Second Trick!

2: Here is Second Trick about How to Run Blender 2.80 Without Graphics Card and How to Run Blender 2.80 Without OpenGL 3.3.

But Before trying this trick I recommend to try First One Trick if first Trick not Working then try this Trick.

So You Need to Follow Some Steps.

  • Download and install Blender 2.80 32Bit Versions. Here keep in mind you need to download 32bit version for using this trick.
  • Then Download the File of MesaInjector. For Downloading MesaInjector Click the Download button.

Download MesaInjector

  • After Downloading MesaInjector File Extract it using WinRar or extract with any… After Extracting Open Extracted File Here You find MesaInjector.exe file. Copy this file

Download Mesainjector for Blender
  • Copy this file and Past it in Location where you installed Blender 2.80 32Bit Version.

fix blender graphics card problem

fix blender graphics card problem

Run Blender 3.0 Without Graphics Card

Run Blender 3.0 Without Graphics Card

After Following These All Steps:

  • Find Blender.exe Setup from the Location where you installed it. Drag Blender.exe setup and Drop on MesaInjector.exe.

How To Run Blender 3.0 Without Graphics Card

How To Run Blender 3.0 Without Graphics Card

When You Drag and Drop Blender.exe setup on MesaInjector.exe setup Now Blender is Open. 

How to Run Blender 2.8 Without Graphics Card

How to Run Blender 2.8 Without Graphics Card
  • If You Need Any Help Just Comment.


Also You Can Watch Video in Urdu Language About How to Run Blender 2.8 Without Graphics Card (Part 2). Click on Watch Button for Watching the Video.

Enjoy

Other Posts:

i can’t open Blender 2.80 since it tells me that it requires OpenGL 3.3 to run.
Well, when i start it with my intel graphics adapter everything is fine, but it fails, if i want to start it via optirun / primusrun with my nvidia graphics card, although it supports OpenGL 3.3.

Output:

Read prefs: /home/daniel/.config/blender/2.80/config/userpref.blend
AL lib: (EE) GetLoadedHrtf: Invalid header in /usr/share/openal/hrtf/default-44100.mhr: "MinPHR02"
AL lib: (EE) GetLoadedHrtf: Failed to load /usr/share/openal/hrtf/default-44100.mhr
AL lib: (EE) GetLoadedHrtf: Invalid header in /usr/share/openal/hrtf/default-48000.mhr: "MinPHR02"
AL lib: (EE) GetLoadedHrtf: Failed to load /usr/share/openal/hrtf/default-48000.mhr
Error! Blender requires OpenGL 3.3 to run. Try updating your drivers.

Here are some (maybe usefull) outputs:

1.) glxinfo | grep OpenGL

OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Haswell Mobile 
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.2.2
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 18.2.2
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 18.2.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:

2.) optirun glxinfo | grep OpenGL

OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 840M/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 410.57
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.6.0 NVIDIA 410.57
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:

3.) mhwd -l -d
———————————————————————————

PCI Device: /devices/pci0000:00/0000:00:1c.4/0000:03:00.0 (0302:10de:1341)
Display controller nVidia Corporation GM108M [GeForce 840M]
———————————————————————————
INSTALLED:

NAME:   video-hybrid-intel-nvidia-bumblebee
ATTACHED:   PCI
VERSION:    2018.08.09
INFO:   Hybrid bumblebee solution for NVIDIA Optimus Technology - Closed source NVIDIA driver & open source intel driver.
PRIORITY:   8
FREEDRIVER: false
DEPENDS:    -
CONFLICTS:  video-intel video-nvidia video-nvidia-304xx video-nvidia-340xx video-nvidia-390xx video-hybrid-intel-nvidia-390xx-bumblebee video-hybrid-intel-nouveau-bumblebee 
CLASSIDS:   0300 0302 0300 
VENDORIDS:  10de 8086 

> AVAILABLE:
...

If i try to force the version to 3.3 (for whatever reason) with MESA_GL_VERSION_OVERRIDE=3.3 and MESA_GLSL_VERSION_OVERRIDE=330 it still outputs version 4.6.

A bit weird is that i was able to run blender some weeks ago, but changed some stuff in my linux configs which shouldn’t have anything to do with my hardware / drivers / etc. The only difference is that i was using gnome on wayland and now i’m using i3 on Xorg.

Suggestion to fix it are welcome.
Daniel

Blender 2.8+ and beyond (Blender 2.9+, 3.x, 4.x et al) is as much of a change from version 2.79 as 2.50 was from 2.49, in that significant parts of the internal rendering system has been rewritten to accommodate more modern systems and effects. Unfortunately this mean it may not run when installed to older computers, desktop or laptop alike, unless the graphics sub-systems support OpenGL 3.3 or above.

IMPORTANT NOTE: unfortunately Blender 2.8 and above to the latest versions will not run on a “Potato PC” so a bigger potato, or an appropriately sized sack of potatoes, preferably of a red or russet variety, will need to be purchased at some point – sadly there is no way to avoid this recipe requirement without burning everything and setting the kitchen on fire.

Design note: generally speaking Blender not running on a given computer is more likely a hardware, rather than software issue (notwithstanding operating system/driver incompatibilities).

How to check Blender compatibility

To check if the “Unsupported graphics driver” error is the actual problem starting Blender 2.8 or above, first determine the systems graphics capabilities. If this is unknown, type “Device Manager” into the Start menu Search bar (or Cortana) and check the “Display adapters” listing, it should read something like “Intel(R) HD Graphics 3000” for example, that’s mid-second generation Intel CPU (2xxx).

Design note: Intel’s graphics infrastructure is a component of the CPU rather than a separate or dedicated external card as might be provided by nVidia or AMD so the nomenclature used may not be specifically generational as that might otherwise be thought; HD 2000, 3000 and some 4000 subsystems for example, can be found on Intel i3/i5/i7 2nd generation CPU’s (e.g. i3 2330, i5 2500 etc.). For NVIDIA, ATI/AMD, most graphics card from NVIDIA‘s 4th generation (and above) support OpenGL 3.x, this includes ‘m’ or mobile class embedded GPUs, i.e. Geforce 405m supports OpenGL 4.5 (3rd generation or below do not support 3.x). For ATI/AMD, cards/mobile modules based on the R500 GPU support OpenGL 3.x, although preference should be for R600 or above as this supports OpenGl 4.x ensuring greater compatibility.

Using this information search the Internet for details. For the above this might bring up this from Intel itself or this from Wikipedia, the upshot being that Intels HD 3000 only supports OpenGL up to 3.1 on Windows (3.3 on Linux). In this instance Blender 2.8 or any version above that won’t run on Windows 7, 8 or 10 resulting in the error seen.

How to fix the Blender compatibility issue

Notwithstanding driver updates, unfortunately the only way to fix or address the issue and get Blender 2.8+ up and running is to update the systems graphics hardware, the graphics card, onboard chipset or component responsible for rendering graphics to something that’s OpenGL 3.3 compatible. For laptop/notebook users this is generally not possible (unless using an MXM module). For desktop users any modern card manufactured within the last few years should be capable of running Blender 2.8+ (cf. above) but double-check before purchase.

OpenGL, Blender 2.9+ & Beyond

Due to Blenders relatively rapid development support for cutting edge features obligate use of relatively modern graphics cards or systems. As a result Blender 2.90, and going forward to all versions of Blender, a compatible graphics card that supports, at minimum, OpenGL 3.3 as discussed above, is REQUIRED. If not, when launched Blender 2.9 et al will display the same Blender – Unsupported Graphics Card of Driver error message. Unfortunately, again as above, this means a graphics system update will be necessary to run newer versions of the application.

Design note: for Linux users OpenGL 3.3 support may be available depending on driver installed.

Blender 2.9 requires OpenGL 3.3
Blender 2.9, and going forward ALL VERSIONS of Blender, require graphics support for OpenGL 3.3 or above.

Blender 2.91 Support

With the introduction of Blender 2.91 a new set of minimum requirements have been brought into effect that means support for OpenGL 3.3, on its own, is no longer sufficient to run Blender. For AMD graphics cards used in particular Blender will ‘crash’ on launch briefly displaying an EXCEPTION_ACCESS_VIOLATION error. If this occurs it exposes a hardware incompatibility due to use of an older chip-set architecture that’s obsolete and longer unsupported by AMD, Terascale instead of the newer GCN series. As this issue is hardware related is cannot be solved with driver updates, and obligates a(nother) hardware upgrade to address.

Important: for Blender 2.91 Intel’s HD Graphics 3000 is no longer supported, the minimum is the HD Graphics 4200 chipset (OpenGL 3.3 support remains).

Design note: crash report/log can be found in C:Users[user]AppDataLocalTempblender.crash.txt

Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x000000005B922FB7
Module : atio6axx.dll
Thread : 00002c60
Writing: C:Users[user]AppDataLocalTempblender.crash.txt

Blender 2.91 requirements
Blender 2.91 introduces new requirements to run the application else it will ‘crash’ out briefly displaying a fatal error that means support for OpenGL 3.3 or above is no longer sufficient (despite being so for Blender 2.90.x).

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